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[260597] 主题: doom3调出控制台
作者: xyqin151 标题: doom3调出控制台 [转载]
昵称: bb 来自: 220.207.*.*
经验值: 5568 发贴时间: 2004年08月03日 21:33:20 (UTC +08:00)
等级: 精于此道 长度: 1400字
  找到你装Doom 3的目录,打开下面的base目录, 
  用任意文档编辑器,如记事本编辑DoomConfig.cfg文件,找到 

  seta com_allowConsole "0" 

  这一行,改成 

  seta com_allowConsole "1" 

  如果没有,加到文件最后 
  然后保存。再运行游戏,就可以用~打开控制台了。 

  DOOM3的秘技指令如下: 

  Bring the console up with  and type the following codes in to blow 
  the monsters back to hell:) 

  aviDemo = Saves a demo of your playing to an AVI movie file 
  benchmark = Game Benchmark 
  doomhell = Skip all levels to last 
  freeze = Freeze all on screen 
  gfxinfo = Graphicscard infomation 
  god = God mode 
  noclip = No Clip 
  notarget = Invisibility to most enemies 
  com_drawfps 1 = Show FPS 
  give all = Full load of weapons and ammo 
  give doom95 = Load the '95 version of Doom 
  give keys = Acquire all the keys you'll ever need 
  give weapon_machinegun = Machinegun 
  give weapon_shotgun = Shotgun 
  give weapon_plasmagun = Plasmagun 
  give weapon_bfg = BFG 
  give weapon_chainsaw = Chainsaw 
  give weapon_rocketlauncher = Rocket Launcher 
  status = Your game status 
  quit = Quid aka Exit 

  P.S.必须运行游戏一遍,DoomConfig.cfg才能自动生成,刚装完游戏的时候是没有Doom
Config.cfg文件的。 
  用Ctrl+alt+“`”,也可以打开控制台,不用改脚本!就是多按两个键! 

--
  EC is god!

========== * * * * * ==========
作者: honeyzit 标题: Re: doom3调出控制台
昵称: MaTr!x・游戏版见习 来自: 222.64.*.*
经验值: 70467 发贴时间: 2004年08月07日 09:50:32 (UTC +08:00)
等级: ★★☆☆☆ 长度: 26字
你玩过了么?
或者谁玩过了
========== * * * * * ==========
作者: xyqin151 标题: Re: doom3调出控制台
昵称: bb 来自: 220.207.*.*
经验值: 5969 发贴时间: 2004年08月07日 09:52:07 (UTC +08:00)
等级: 精于此道 长度: 61字
我玩过了  很赞的 关卡设计的很吓人 呵呵

--
  EC is god! 

========== * * * * * ==========
作者: milky 标题: Re: doom3调出控制台
昵称: milky・热火中永生 来自: 61.169.*.*
经验值: 64754 发贴时间: 2004年08月08日 14:28:25 (UTC +08:00)
等级: ★☆☆☆☆ 长度: 11058字
List of console commands for DOOM III

aasStats - shows AAS stats 
addarrow - adds a debug arrow 
addChatLine - internal use - core to game chat lines 
addline - adds a debug line 
aviCmdDemo - writes AVIs for a command demo 
aviDemo - writes AVIs for a demo 
aviGame - writes AVIs for the current game 
benchmark - benchmark 
bind - binds a command to a key 
bindRagdoll - binds ragdoll at the current drag position 
bindunbindtwo - binds a key but unbinds it first if there are more than two bind
s 
blinkline - blinks a debug line 
centerview - centers the view 
checkNewVersion - check if a new version of the game is available 
clear - clears the console 
clearLights - clears all lights 
clientDropWeapon - drop current weapon 
clientMessageMode - ingame gui message mode 
clientVoiceChat - voice chats: clientVoiceChat 
clientVoiceChatTeam - team voice chats: clientVoiceChat 
closeViewNotes - close the view showing any notes for this map 
collisionModelInfo - shows collision model info 
combineCubeImages - combines six images for roq compression 
compressDemo - compresses a demo file 
conDump - dumps the console text to a file 
connect - connects to a server 
crash - causes a crash 
cvar_restart - restart the cvar system 
damage - apply damage to an entity 
debugger - launches the Script Debugger 
deleteSelected - deletes selected entity 
demoShot - writes a screenshot for a demo 
devmap - loads a map in developer mode 
dir - lists a folder 
dirtree - lists a folder with subfolders 
disasmScript - disassembles script 
disconnect - disconnects from a game 
dmap - compiles a map 
echo - prints text 
editAFs - launches the in-game Articulated Figure Editor 
editDecls - launches the in-game Declaration Editor 
editGUIs - launches the GUI Editor 
editLights - launches the in-game Light Editor 
editor - launches the level editor Radiant 
editParticles - launches the in-game Particle Editor 
editPDAs - launches the in-game PDA Editor 
editScripts - launches the in-game Script Editor 
editSounds - launches the in-game Sound Editor 
envshot - takes an environment shot 
error - causes an error 
exec - executes a config file 
execMachineSpec - execs the appropriate config files and sets cvars based on com
_machineSpec 
exit - exits the game 
exitCmdDemo - exits a command demo 
exportmodels - exports models 
finishBuild - finishes the build process 
freeze - freezes the game for a number of seconds 
game_memory - displays game class info 
gameError - causes a game error 
gameKick - same as kick, but recognizes player names 
getviewpos - prints the current view position 
gfxInfo - show graphics info 
give - gives one or more items 
god - enables god mode 
heartbeat - send a heartbeat to the the master servers 
help - shows help 
hitch - hitches the game 
in_restart - restarts the input system 
keepTestModel - keeps the last test model in the game 
kick - kick a client by connection number 
kill - kills the player 
killMonsters - removes all monsters 
killMoveables - removes all moveables 
killRagdolls - removes all ragdolls 
LANScan - scans LAN for servers 
listActiveEntities - lists active game entities 
listAF - lists articulated figures 
listAnims - lists all animations 
listAudios - lists Audios 
listBinds - lists key bindings 
listClasses - lists game classes 
listCmds - lists commands 
listCollisionModels - lists collision models 
listCvars - lists cvars 
listDecls - lists all decls 
listDictKeys - lists all keys used by dictionaries 
listDictValues - lists all values used by dictionaries 
listEmails - lists Emails 
listEntities - lists game entities 
listEntityDefs - lists entity defs 
listFX - lists FX systems 
listGameCmds - lists game commands 
listGuis - lists guis 
listHuffmanFrequencies - lists decl text character frequencies 
listImages - lists images 
listLines - lists all debug lines 
listMaterials - lists materials 
listModelDefs - lists model defs 
listModels - lists all models 
listModes - lists all video modes 
listMonsters - lists monsters 
listParticles - lists particle systems 
listPDAs - lists PDAs 
listRenderEntityDefs - lists the entity defs 
listRendererCmds - lists renderer commands 
listRenderLightDefs - lists the light defs 
listServers - lists scanned servers 
listSkins - lists skins 
listSoundCmds - lists sound commands 
listSoundDecoders - list active sound decoders 
listSounds - lists all sounds 
listSoundShaders - lists sound shaders 
listSpawnArgs - list the spawn args of an entity 
listSystemCmds - lists system commands 
listTables - lists tables 
listThreads - lists script threads 
listToolCmds - lists tool commands 
listTypeInfo - list type info 
listVertexCache - lists vertex cache 
listVideos - lists Videos 
loadGame - loads a game 
localizeGuis - localize guis 
localizeMaps - localize maps 
makeAmbientMap - makes an ambient map 
MakeMegaTexture - processes giant images 
map - loads a map 
memoryDump - creates a memory dump 
memoryDumpCompressed - creates a compressed memory dump 
modulateLights - modifies shader parms on all lights 
nextAnim - shows next animation on test model 
nextFrame - shows next animation frame on test model 
nextGUI - teleport the player to the next func_static with a gui 
nextMap - loads the next map on the server 
noclip - disables collision detection for the player 
notarget - disables the player as a target 
parse - prints tokenized string 
path - lists search paths 
playCmdDemo - plays back a command demo 
playDemo - plays back a demo 
playerModel - sets the given model on the player 
popLight - removes the last created light 
prevAnim - shows previous animation on test model 
prevFrame - shows previous animation frame on test model 
printAF - prints an articulated figure 
printAudio - prints an Video 
printEmail - prints an Email 
printEntityDef - prints an entity def 
printFX - prints an FX system 
printMaterial - prints a material 
printModel - prints model info 
printModelDefs - prints a model def 
printParticle - prints a particle system 
printPDA - prints an PDA 
printSkin - prints a skin 
printSoundShader - prints a sound shader 
printTable - prints a table 
printVideo - prints a Audio 
promptKey - prompt and sets the CD Key 
quit - quits the game 
rcon - sends remote console command to server 
reconnect - reconnect to the last server we tried to connect to 
recordDemo - records a demo 
recordViewNotes - record the current view position with notes 
reexportmodels - reexports models 
regenerateWorld - regenerates all interactions 
reloadanims - reloads animations 
reloadARBprograms - reloads ARB programs 
reloadCgPrograms - reloads CG programs 
reloadDecls - reloads decls 
reloadEngine - reloads the engine down to including the file system 
reloadGuis - reloads guis 
reloadImages - reloads images 
reloadLanguage - reload language dict 
reloadModels - reloads models 
reloadScript - reloads scripts 
reloadSounds - reloads all sounds 
reloadSurface - reloads the decl and images for selected surface 
remove - removes an entity 
removeline - removes a debug line 
renderbump - renders a bump map 
renderbumpFlat - renders a flat bump map 
reportImageDuplication - checks all referenced images for duplications 
reportSurfaceAreas - lists all used materials sorted by surface area 
rescanSI - internal - rescan serverinfo cvars and tell game 
reset - resets a cvar 
roq - encodes a roq file 
runAAS - compiles an AAS file for a map 
runAASDir - compiles AAS files for all maps in a folder 
runReach - calculates reachability for an AAS file 
s_restart - restarts the sound system 
saveGame - saves a game 
saveLights - saves all lights to the .map file 
saveMoveables - save all moveables to the .map file 
saveParticles - saves all lights to the .map file 
saveRagdolls - save all ragdoll poses to the .map file 
saveSelected - saves the selected entity to the .map file 
say - text chat 
sayTeam - team text chat 
screenshot - takes a screenshot 
script - executes a line of script 
serverForceReady - force all players ready 
serverInfo - shows server info 
serverMapRestart - restart the current game 
serverNextMap - change to the next map 
set - sets a cvar 
seta - sets a cvar and flags it as archive 
setMachineSpec - detects system capabilities and sets com_machineSpec to appropr
iate value 
sets - sets a cvar and flags it as server info 
sett - sets a cvar and flags it as tool 
setu - sets a cvar and flags it as user info 
setviewpos - sets the current view position 
showDictMemory - shows memory used by dictionaries 
showInteractionMemory - shows memory used by interactions 
showStringMemory - shows memory used by strings 
showTriSurfMemory - shows memory used by triangle surfaces 
showViewNotes - show any view notes for the current map, successive calls will c
ycle to the next note 
sizeDown - makes the rendered view smaller 
sizeUp - makes the rendered view larger 
spawn - spawns a game entity 
spawnServer - spawns a server 
startBuild - prepares to make a build 
stopRecording - stops demo recording 
takeViewNotes - take notes about the current map from the current view 
takeViewNotes2 - extended take view notes 
teleport - teleports the player to an entity location 
testAnim - tests an animation 
testBlend - tests animation blending 
testBoneFx - tests an FX system bound to a joint 
testDamage - tests a damage def 
testDeath - tests death 
testFx - tests an FX system 
testGUI - tests a gui 
testImage - displays the given image centered on screen 
testLight - tests a light 
testmap - tests a map 
testModel - tests a model 
testParticleStopTime - tests particle stop time on a test model 
testPointLight - tests a point light 
testSave - writes out a test savegame 
testSaveGame - test a save game for a level 
testShaderParm - sets a shaderParm on an existing testModel 
testSIMD - test SIMD code 
testSkin - tests a skin on an existing testModel 
testSound - tests a sound 
testVideo - displays the given cinematic 
timeCmdDemo - times a command demo 
timeDemo - times a demo 
timeDemoQuit - times a demo and quits 
toggle - toggles a cvar 
touch - touches a decl 
touchFile - touches a file 
touchFileList - touches a list of files 
touchGui - touches a gui 
touchModel - touches a model 
trigger - triggers an entity 
unbind - unbinds any command from a key 
unbindall - unbinds any commands from all keys 
unbindRagdoll - unbinds the selected ragdoll 
updateUI - internal - cause a sync down of game-modified userinfo 
vid_restart - restarts renderSystem 
vstr - inserts the current value of a cvar as command text 
wait - delays remaining buffered commands one or more frames 
weaponSplat - projects a blood splat on the player weapon 
where - prints the current view position 
writeCmdDemo - writes a command demo 
 
--
※作者已于 2004-08-08 14:29:22 修改本文※

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